# EsportSharps > EsportSharps publishes practical esports analysis and four browser-based calculators. This is an inventory of the published resources, not independent validation of every claim. Models depend on their stated assumptions and do not guarantee profit. Locales: English /en/, Portuguese /pt/, Spanish /es/, Russian /ru/. Use the matching localized resource when citing a page. Mathematical reference: https://esportsmath.org/. Editorial contact: contact@esportsharps.com. ## Tools - [CS2 MR12 Economy & Break-Even Simulator](https://esportsharps.com/en/tools/cs2-economy-simulator/) - [Esports Odds & Margin Drag Converter](https://esportsharps.com/en/tools/esports-odds-converter/) - [Series Win Probability Calculator (Bo1 / Bo3 / Bo5)](https://esportsharps.com/en/tools/series-win-calculator/) - [Esports Bankroll Tracker & Kelly Unit Sizer](https://esportsharps.com/en/tools/esports-bankroll-tracker/) ## strategy - [CS2 Betting Strategy: Economy, Map Veto and Series Prices](https://esportsharps.com/en/strategy/cs2-betting-strategy-guide/) - [MR12 economy: loss counters and conditional round models](https://esportsharps.com/en/strategy/mr12-economy-betting-impact/) - [Pistol rounds: count, cash and conditional cascades](https://esportsharps.com/en/strategy/pistol-round-cascades/) - [Map Veto and Pool Depth: Scenarios and Probabilities](https://esportsharps.com/en/strategy/map-veto-and-pool-depth/) - [CT and T-Side Asymmetry: Conditional Half-Time Pricing](https://esportsharps.com/en/strategy/ct-t-side-asymmetry-odds/) - [CS2 Overtime Math: A Conditional MR3 Model and Its Limits](https://esportsharps.com/en/strategy/cs2-overtime-betting-math/) - [Round Handicaps vs Totals: Score Sets and Prices](https://esportsharps.com/en/strategy/round-handicaps-vs-totals/) - [Tactical Timeouts: Evidence, Timing and Conditional Models](https://esportsharps.com/en/strategy/live-timeout-momentum-reads/) - [Dota 2 Betting Strategy: Drafts, Gold, Objectives and Buybacks](https://esportsharps.com/en/strategy/dota2-betting-strategy-guide/) - [Draft Phase Win Probability: Evaluating Plans and Uncertainty](https://esportsharps.com/en/strategy/draft-phase-win-probability/) - [Net Worth Lead Decay: Relative Gold and Conditional Probability](https://esportsharps.com/en/strategy/net-worth-lead-decay-math/) - [Buyback State Machine: Late-Game Availability and Dieback Risk](https://esportsharps.com/en/strategy/buyback-state-machine-strategy/) - [Roshan Timing and Aegis: Patch Rules, State and Conditional Odds](https://esportsharps.com/en/strategy/roshan-timing-and-aegis-odds/) - [First Blood and Race to 10 Kills: Conditional Models for Early Props](https://esportsharps.com/en/strategy/first-blood-and-10-kills-props/) - [Dota 2 Tournament Meta: Updating Draft Evidence During an Event](https://esportsharps.com/en/strategy/dota2-tournament-meta-shifts/) - [Lane State Live Evaluation: Reading Farm, Experience and Pressure](https://esportsharps.com/en/strategy/lane-state-live-evaluation/) - [Esports Market Selection: Contracts, Probabilities and Capacity](https://esportsharps.com/en/strategy/esports-market-selection-guide/) - [Map Winner vs Series Winner: Probabilities and Prices](https://esportsharps.com/en/strategy/map-winner-vs-match-winner/) - [Player Props: Modeling Kills, ADR and Opportunity](https://esportsharps.com/en/strategy/player-props-adr-and-kills/) - [Outrights vs Series: Tournament Paths and Capital](https://esportsharps.com/en/strategy/outrights-vs-series-betting/) - [Bo3 and Bo5 Map Handicaps: Scorelines and Payoffs](https://esportsharps.com/en/strategy/handicap-mechanics-bo3-bo5/) - [Stream delay in live betting: state alignment and conditional models](https://esportsharps.com/en/strategy/stream-delay-in-play-traps/) - [Hedging and Cash-Out: Payoffs, Conditional Value and Execution](https://esportsharps.com/en/strategy/hedging-and-cashout-math/) - [Exotic Esports Props: Auditing Margin, Rarity and Model Risk](https://esportsharps.com/en/strategy/exotic-esports-props-audit/) - [Esports Line Shopping: Contracts, Prices and Costs](https://esportsharps.com/en/strategy/esports-line-shopping-guide/) - [1win vs Stake Margin Audit: A Reproducible Comparison Method](https://esportsharps.com/en/strategy/esports-margin-audit-1win-vs-stake/) - [Closing Line Value in Esports: Calculation, Benchmarks and Limits](https://esportsharps.com/en/strategy/closing-line-value-esports/) - [Lower-Tier Esports: Limits, Lineups and Uncertainty](https://esportsharps.com/en/strategy/tier2-liquidity-and-limits/) - [Esports Bonuses: Rollover, Cash Flows and Limits of EV Screens](https://esportsharps.com/en/strategy/esports-bonus-wagering-reality/) - [Crypto vs Fiat Esports Payments: Costs, Timing and Verification](https://esportsharps.com/en/strategy/crypto-vs-fiat-esports-betting/) - [Sportsbook limits: evidence, accepted stakes and account exposure](https://esportsharps.com/en/strategy/account-limitation-prevention/) - [Official feeds versus broadcasts: product scope, timestamps and settlement](https://esportsharps.com/en/strategy/radar-delays-vs-twitch-youtube/) - [Esports Bankroll Management: Capital, Units and Explicit Risk Models](https://esportsharps.com/en/strategy/esports-bankroll-management/) - [Fractional Kelly for Esports: Exact Growth and Probability Error](https://esportsharps.com/en/strategy/fractional-kelly-for-esports/) - [Bo1 Upsets and Swiss Formats: Conditional Probability, Not a Universal Edge](https://esportsharps.com/en/strategy/bo1-upsets-and-swiss-variance/) - [Tilt After a Bad Beat: Interrupt Chasing and Preserve the Record](https://esportsharps.com/en/strategy/tilt-control-after-bad-beats/) - [Session Stop-Loss and Win Targets: Define the Actual Boundary](https://esportsharps.com/en/strategy/session-stop-loss-win-targets/) - [Tracking Esports ROI, CLV and Variance Without False Proof](https://esportsharps.com/en/strategy/tracking-roi-and-variance-log/) - [Fandom Bias: Pricing Examples and Blind Forecasts](https://esportsharps.com/en/strategy/fandom-bias-and-favorite-traps/) - [Drawdown Recovery: A Decision Protocol Without Recovery Promises](https://esportsharps.com/en/strategy/drawdown-recovery-protocol/) ## mistakes - [Mistake: using a Bo3 probability to price a Bo1](https://esportsharps.com/en/mistakes/betting-bo1-like-bo3/) - [Mistake #2: Ignoring Stream Delay in Live Betting](https://esportsharps.com/en/mistakes/ignoring-stream-delay/) - [Mistake #3: Chasing a Favorite’s -1.5 Map Handicap](https://esportsharps.com/en/mistakes/chasing-favorite-handicaps/) - [Mistake #4: Overlooking Stand-ins and Roster Changes](https://esportsharps.com/en/mistakes/overlooking-roster-substitutions/) - [Mistake #5: Misreading CS2 Loss Counters and Round-Two Cash](https://esportsharps.com/en/mistakes/ignoring-economy-resets/) ## learn - [Step 1: Your First 100 Esports Bets - Bankroll, Margin & Data Hygiene](https://esportsharps.com/en/learn/esports-first-100-bets/) - [Step 2: Map Vetoes and MOBA Drafts as Model Inputs](https://esportsharps.com/en/learn/mastering-veto-and-drafts/) - [Step 3: Quantitative Esports Models, CLV and Kelly](https://esportsharps.com/en/learn/quant-esports-sharp/) ## Clusters - [CS2 Tactical Economy & Round Dynamics](https://esportsharps.com/en/strategy/cs2-betting-strategy-guide/) - [Dota 2 Draft Dynamics & In-Game Valuation](https://esportsharps.com/en/strategy/dota2-betting-strategy-guide/) - [Esports Market Selection & Odds Valuation](https://esportsharps.com/en/strategy/esports-market-selection-guide/) - [Line Shopping & Esports Operator Auditing](https://esportsharps.com/en/strategy/esports-line-shopping-guide/) - [Bankroll Management, Fractional Kelly & Tilt Control](https://esportsharps.com/en/strategy/esports-bankroll-management/) ## Glossary: 60 terms - [MR12 Format (Max Rounds 12)](https://esportsharps.com/en/glossary/#mr12) - [Loss Bonus Reset (Economy Reset)](https://esportsharps.com/en/glossary/#loss-bonus-reset) - [Force Buy](https://esportsharps.com/en/glossary/#force-buy) - [Anti-Eco Round](https://esportsharps.com/en/glossary/#anti-eco) - [Bomb Plant Bonus ($800)](https://esportsharps.com/en/glossary/#bomb-plant-bonus) - [Buyback (Dota 2)](https://esportsharps.com/en/glossary/#buyback) - [Volumetric Smoke Execution](https://esportsharps.com/en/glossary/#smoke-wall) - [Roshan Timing & Aegis Cycle](https://esportsharps.com/en/glossary/#roshan-timing) - [First Blood (FB)](https://esportsharps.com/en/glossary/#first-blood) - [Technical Pause (Tech Pause)](https://esportsharps.com/en/glossary/#tech-pause) - [Hero Power Spike](https://esportsharps.com/en/glossary/#hero-power-spike) - [Weapon Drop & Economy Pooling](https://esportsharps.com/en/glossary/#drop-weapon) - [Map Control & Space Creation](https://esportsharps.com/en/glossary/#map-control) - [Glyph of Fortification](https://esportsharps.com/en/glossary/#glyph-of-fortification) - [Neutral Camp Stacking](https://esportsharps.com/en/glossary/#stack-creeps) - [Map Handicap (-1.5 / +1.5)](https://esportsharps.com/en/glossary/#map-handicap) - [Round Total Over/Under (e.g. 21.5)](https://esportsharps.com/en/glossary/#round-total-over-under) - [Pistol Round Winner](https://esportsharps.com/en/glossary/#pistol-winner) - [Overtime Included (OT Included)](https://esportsharps.com/en/glossary/#overtime-included) - [Player Prop: ADR (Average Damage per Round)](https://esportsharps.com/en/glossary/#player-prop-adr) - [KAST% (Kill, Assist, Survived, Traded)](https://esportsharps.com/en/glossary/#kast-percentage) - [Decider Map (Map 3 in Bo3)](https://esportsharps.com/en/glossary/#decider-map) - [Race to 10 Kills (Kill Race)](https://esportsharps.com/en/glossary/#kill-race-10) - [Correct Map Score (Bo3)](https://esportsharps.com/en/glossary/#correct-score-bo3) - [First to 5 Rounds](https://esportsharps.com/en/glossary/#first-to-5-rounds) - [First / Next Roshan Kill](https://esportsharps.com/en/glossary/#roshan-kill-market) - [Map Duration Over/Under (Minutes)](https://esportsharps.com/en/glossary/#map-duration-over-under) - [Total Kills Spread / Handicap](https://esportsharps.com/en/glossary/#total-kills-handicap) - [In-Play Radar Telemetry Delay](https://esportsharps.com/en/glossary/#live-odds-radar-delay) - [Tournament Outright Winner (Futures)](https://esportsharps.com/en/glossary/#outright-futures) - [Active Duty Map Veto](https://esportsharps.com/en/glossary/#active-duty-veto) - [Hero Pick & Ban Phase](https://esportsharps.com/en/glossary/#ban-phase) - [Minimax Advantage in Veto](https://esportsharps.com/en/glossary/#minimax-advantage) - [Best-of-One (Bo1) Variance](https://esportsharps.com/en/glossary/#bo1-variance) - [CT/T Side Balance Asymmetry](https://esportsharps.com/en/glossary/#ct-t-side-asymmetry) - [Drafting Synergy & Combo Engine](https://esportsharps.com/en/glossary/#drafting-synergy) - [Permanent Ban (Permaban)](https://esportsharps.com/en/glossary/#permaban) - [Flex Pick Strategy](https://esportsharps.com/en/glossary/#flex-pick) - [Cheese Strategy / Pocket Strat](https://esportsharps.com/en/glossary/#cheese-strategy) - [Direct Hero Hard Counters](https://esportsharps.com/en/glossary/#hero-matchup-counters) - [Decider Side Selection Advantage](https://esportsharps.com/en/glossary/#decider-pick-advantage) - [Swiss System Matchmaking & Buchholz Score](https://esportsharps.com/en/glossary/#swiss-system-pairing) - [Coach Tactical Pause Limit (30s)](https://esportsharps.com/en/glossary/#coach-tactical-timeout) - [Stand-In / Emergency Substitute Penalty](https://esportsharps.com/en/glossary/#stand-in-penalty) - [Post-Patch Meta Decay & Volatility](https://esportsharps.com/en/glossary/#patch-decay) - [Closing Line Value (CLV)](https://esportsharps.com/en/glossary/#closing-line-value) - [Margin Drag (Vig Friction)](https://esportsharps.com/en/glossary/#margin-drag) - [Stream Latency Buffer](https://esportsharps.com/en/glossary/#stream-latency-buffer) - [Half-Kelly Staking Criteria](https://esportsharps.com/en/glossary/#half-kelly-staking) - [Chasing Tilt (Drawdown Escalation)](https://esportsharps.com/en/glossary/#chasing-tilt) - [Tilt Stop Protocol (Cool-Down Rule)](https://esportsharps.com/en/glossary/#tilt-protocol) - [Betting Unit Sizing (1-2% Rule)](https://esportsharps.com/en/glossary/#unit-sizing) - [Break-Even Implied Win Rate](https://esportsharps.com/en/glossary/#break-even-win-rate) - [Synthetic Bookmaker Hold](https://esportsharps.com/en/glossary/#synthetic-hold) - [Flat Staking Model](https://esportsharps.com/en/glossary/#flat-staking) - [Steam Move (Syndicate Line Shift)](https://esportsharps.com/en/glossary/#steam-move) - [Stale Line Arbitrage](https://esportsharps.com/en/glossary/#stale-line) - [Maximum Drawdown Tolerance](https://esportsharps.com/en/glossary/#drawdown-tolerance) - [No-Vig Fair Odds (True Probability)](https://esportsharps.com/en/glossary/#vig-free-fair-odds) - [Second-Round Force Buy EV Exploitation](https://esportsharps.com/en/glossary/#loss-bonus-exploitation) ## Operator information - [1win and Stake comparison](https://esportsharps.com/en/casinos/) Affiliate links use the local /esports/{brand} gateway. Availability, account eligibility and current terms must be checked with the operator. Listing order is not evidence that an offer is best. ## Settlement example A 13-9 result is a 4-round win: a -3.5 round handicap covers, while -4.5 does not. Check the operator rules for overtime and settlement. No research result, bonus percentage, payout time or income guarantee is asserted by this index.